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- F117A STEALTH FIGHTER FULL MANUAL By SHaRD!/N&B
-
- PART 3
-
-
- Vietnamese Cities and Targets
-
- Hanoi: Surrounded by numerous airbases and SAM batteries, the capital city
- of Vietnam is one of the most heavily defended air targets in the World.
- Nearby airbases are located at Gia Lam, Phuc Yen, and Kep.
-
- Haiphong: this city is a major Vietnamese port, and it is guarded by SAM
- missiles and a fighter airbase nearby at Cat Bi. Located near Haiphong are
- numerous military storage dumps and tank farms.
-
- Vinh: This coastal city supports an interceptor airbase that defends the
- major bridges to the northwest. The approaches to Vietnam from Thailand,
- and the supply routes to the southwest.
-
- Dong Hoi: This city supports a major Vietnamese airbase used for strikes
- into Thailand. Although often attacked by friendly forces flying in from
- the sea, it remains operational and its interceptors will attack US fighter
- bombers heading west.
-
- Da Nang: Formerly a major US base durin g the first Vietnam War. The
- Vietnamese have converted it into a major air defense center. Like Dong
- Hoi, its airfield and accompanying SAM batteries and radar installations
- protect the long Vietnamese coastline from US carrier attacks, and launch
- strike bombers into Thailand
-
- Nha Trang: Located to the east of the central highlands, aircraft from his
- base form another link in the air defense system that guards Vietnamese
- coastal waters US seaborne air forces.
-
- Ho Chi Minh City:Formerly Saigon, Ho Chi Minh City is now the chief
- industrial center of Vietnam. It is a major port. and is protected by
- numerous SAM batteries and security forces
-
- Tan Sonh Nhut Airbase: Located out side of Ho Chi Minh City this is the
- largest and busiest airport and base in Southeast Asia. Military aircraft
- based here are used primarily to support supply operations into Cambodia.
-
- Cambodian and Laotian Cities and Targets
-
- Phnom Penh: The capital city of Cambodia has fallen under the control of
- the Vietnamese Enemy planes are operating from the airbase outside the city
- and SAM batteries have been placed in the area.
-
- Vientiane: Laos is now officially controlled by the Vietnamese and enemy
- aircraft are based at Wattay, near the Laotian capital of Vientine
-
- Friendly Bases
-
- CVNs Constellation and Kitty Hawk at Sea: these 80,000 ton carriers have a
- complement of approximately 85 aircraft, and are placed in the Gulf of
- Tonkin to strike targets deep in Vietnam. The navy concentrates on
- transportation routes bringing supplies south and west into Laos.
-
- Each carrier group consists of one carrier and a ring of escort destroyers.
- A combat air patrol of fighter planes is continuously overhead to intercept
- any approaching Vietnamese aircraft.
-
- Udorn: Just over the border in thailand from the former Laotian capital of
- Vientiane. Aircraft based here reach out to bomb targets in Vietnam and
- Laos.
-
- Don Muang: Located in the southeast corner of Thailand, this is an
- important base for attacks into the southern areas of Vietnam, and the
- coastal plains
-
- Korat: Located southeast of Bangkok in central Thailand, aircraft from
- here conducted bombing attacks on targets in Cambodia and Laos.
-
- Takhli: This base northeast of Bangkok in Thailand was part of the air
- defense of the capital and was not an important base for war missions.
-
- Bangkok: The capital of Thailand, its largest city, and only substantial
- port, the airbase here is used for staging attacks into Vietnamese-held
- Cambodia.
-
- Cuba: 1995
-
- For many years the US has watched the tiny island nation of Cube became
- more and more isolated from the West. Since the communist revolution there
- in 1959 the US and Cuba have lived in a constant state of mutual distrust
-
- In I961, the US sponsored an abortive coup attempt against Fidel Castros
- gov ernment. Styled "the Bay of Pigs," Cuban exiles, supported by minor US
- forces attempted an invasion of the island. The 1,300-man invasion force
- landed on the south coast, but was quickly overwhelmed by Cuban forces led
- by Castro himself
-
- After discovering Soviet nuclear missile sites on the island in October
- 1962 President Kennedy slapped a naval blockade around Cuba. This action
- almost led to a full blown military confrontation between the two
- superpowers but the Soviet leader. Nikita Kruschev finally agreed to to US
- demands, averting a possible nuclear exchange
-
- Now, encouraged by the recent re-establishment of conservative factions in
- the Soviet Union. Fidel Castro has decided to expand his control of the
- Caribbean.
-
- Level of Conflict
-
- Cold War: Recently, Cuban military exchange with the Soviets has
- intensified Rumors are that the Soviets have increased sales of arms and
- equipment and are sending more and more advisers. Terrorism against US
- backed governments in Central America has increased; the flow of illegal
- drugs into the US through Miami (only 90 miles from Cuba) has also risen.
- The US strongly suspects these agitations are attributable to Castro's
- regime.
-
- Limited War: It is clear that Cuban sponsored terrorists are training on
- Cuban territory, and recently Castro initiated a subversive policy of
- aggression toward pro-US Honduras. The US has determined to make limited
- strikes against the island to force Castro to rethink some of his recent
- decisions.
-
- Conventional War: thinking the new Cold War between the superpowers will
- prevent US intervention. Cuba has sent forces into several surrounding
- island states. The Soviet Union has promised support should the US
- intervene.
-
- Cuban Military Force
-
- The Cuban military has nearly 300,000 men under arms, a sizeable force for
- such a small country. By 1990 it was spending nearly $15 billion annually
- on military concerns, and by now that figure has increased significantly.
-
- Air Defenses: Cuba, of course, uses Soviet built equipment. Its old SA-2s
- and SA-5s are believed to have been phased out in the early 90s and
- replaced by the newer SA 10 and SA 12 systems. Local ground forces have
- acquired SA-14s and SA-16s
-
- Air Force: Cuba's rapidly expanding air force is made up primarily of
- MiG-21s MiG 23s, and a few old MiG 17s. However, over the past five years
- the Soviet Union has sold Cuba a large number of MiG 29 "Fulcrums" and it
- is believed the Mig-21s are being replaced by these far superior fighters.
-
- Cuba also flies some of the best Soviet transports and helicopters for its
- airbourne troops, including the An 72 "Coaler" jet transport
-
- Navy: Cuba is an island nation and boasts a substantial naval force for
- its size It has 3 Mariel class Soviet frigates, over 200 sa I and II class
- missile boats, and a large number of smaller patrol boats. Additionally,
- it has several ex Soviet Foxtrot submarines and 15 or more minesweepers.
-
- Cuban Cities and Targets
-
- San Julian: Located at the westernmost end of Cuba, San Julian is one of
- the major air defense bases on the island. An airbase and powerful SAM
- battery protect the facilities here
-
- Havana: The capital city of Cuba, Havana has a major port and naval base,
- as well as an airbase (San Antonio de los Banos) and substantial air
- defense installations Much of the nations sugar exports go to sea from this
- harbor.
-
- Managua, Guines, and Matanzas: Southeast of Havana, one of the country`s
- major military base complexes and an important base for fighters and
- interceptors is located. This is an extremely dangerous area for air
- operations because of the extensive SAM sites and ground forces that are
- likely to be found here.
-
- Cienfuegos: Due east of the infamous Bahia de Cochinos (Bay of Pigs)
- Cienfuegos is a major naval facility and airbase.
-
- Santa Clara, Chambas, and Ciego de Avilla: These locations are home to
- airfields and SAM installations.
-
- Camaguey: A major road and rail junction, Camaguey is one of the largest
- cities in Cuba
-
- Santiago de Cuba: This old (1514), lovely seaport city is the capital of
- Santiago province and second largest city in the country. Scene of
- Castro`s first abortive rebellion (1953), this city lies close to the US
- base at Guantanamo Bay. There is a minor military airbase here and a small
- SAM battery.
-
- Antonio Maceo: This is one of Cuba's major fighter bases, rumoured to
- house all the country's best fighter aircraft, most likely a squadron of
- MiG-29s.
-
- Baracoa: A minor airfield and SAM site is located at this tiny coastal
- town, more importantly, military transports are constantly loading here to
- take Cuban forces abroad. It is said that this is the main embarkation
- point for forces heading to neighboring war zones.
-
- Friendly Bases
-
- Key West Naval Air Station: Located less than 100 miles from Havana. Key
- West is a logical location for staging stealth sorties against the
- Caribbean. Although a naval base, the new cooperation of the four services
- guarantees free access of the Air Force units to Key West
-
- Guantanamo Bay Naval Base: The US has maintained this base - "Gitmo" to
- the Marines and sailors based there essentially since the Spanish-American
- war It was developed as a US base in 1902 to protect the almost completed
- Panama Canal. Top secret stealth sorties would probably be flown from
- Guantanamo at least until a serious war erupted.
-
- CV America in the Caribbean Sea: This 60,000-ton Kitty Hawk class con
- ventional aircraft carrier, designated CV66, has been transferred to the
- Second Fleet and now cruises south of the Cuban archipelago.
-
- Korea: 1997
-
- Since the end of the Korean War in 1953, the US has kept a large force in
- the Republic of Korea (South), defending its border with North Korea
- against possible invasion. China, too, has watched Korea uncomfortably
- since ending its involvement in that conflict. It is safe to say that the
- tension between North and South Korea could become a flashpoint for a US
- Chinese confrontation, rapidly leading to a superpower conflict and
- possibly involving the USSR as well.
-
- The Soviet Union and China, both nominally committed to the concept of a
- Communist future, have been wary allies for many years, and tensions
- between these two nations have been a source of uneasy comfort to the US.
- Should the two communist giants ever reconcile their differences (an
- unlikely scenario), the West would face a monolithic superpower with forces
- possibly in excess of 30 million a vast nuclear arsenal, and some of the
- best military equipment in the world. This is the West`s nightmare
-
- The area of the two Koreas represents the junction of three superpowers,
- the United States, the Soviet Union, and the People's Republic of China.
- North Korea is an extension of Chinese communist philosophy and could be
- viewed as a geographical extension as well. The primary base of the Soviet
- Pacific Fleet is located nearby at Vladivostok. The US maintains Eighth
- Army HQ in Seoul with a large contingent of ground and air forces
- immediately at hand in nearby Japan.
-
- Level of Conflict
-
- Cold War: Tensions between the North and South have intensified as
- scattered firing has erupted along the border. China is on alert status.
- claiming it has news of a major South Korean push into the North. The
- US,denying these claims, has maintained a policy of staunch resistance to
- any Chinese move of aggression. The Soviets have alerted their naval and
- air defenses for possible incursions into their territory, and are ready
- and willing to act. It is very dangerous to fly near Vladivostok.
-
- Limited War: The North Koreans, alleging unacceptable atrocities by the
- South has sent armored forces across the DMZ in the west toward Seoul; the
- eastern DMZ areas are still relatively quiet. The Chinese have yet to
- react, but intellligence reports indicate they will intervene quickly. The
- Soviet forces are on active alert and are waiting for the order to commence
- hostilities. Stealth missions will provide valuable information and may
- well get a point across.
-
- Conventional War: The Chinese have begun supporting north Korean forces
- with air power, and the US has responded with open air operations against
- North Korean and Chinese targets. Though not officially "in the war," the
- Soviets are shooting at anybody that violates their airspace and beyond
- this could quickly escalate into a major superpower confrontation possibly
- WWIII
-
- Korean Military Forces
-
- The North Korean People's Army (NKPA) is large compared to the size of the
- country, with more than 1,000,000 men actively under arms, another 200,000
- security forces and an additional 2.3 million in the Workers. and Peasants
- Militia. North Korea gets most of its military equipment from Soviet or
- Chinese sources.
-
- Air Defenses: The Democratic People`s Republic of Korea supports 4 SAM
- brigades equipped primarily with SA 2 "Guidelines" and SA 5 "Gammons".
- Units of these brigades are spread at various areas around the perimeter of
- the country primarily at airbases and other important military sites.
- Recently, however, reports have been filed stating that SA-10 "Grumbles"
- have been delivered. Other ground forces of the infantry and armored
- divisions use SA-2s and SA-5s as well, and some deploy with the newer SA 8
- "Gecko."
-
- Air Force: The People.s Air Force uses Chinese and Soviet aircraft
- (although Chinese fighters and interceptors are themselves essentially
- clones of Soviet craft) including MiG 17s, MiG 23s, MiG 25s, and MiG29s.
-
- Navy: The People's Navy too is equipped with Soviet vessels. Osa class
- missile boats, 20 submarines (again surprising for a country of this size),
- and at least 3 frigates.
-
- Korean Cities and Targets
-
- P'yongyang: The capital of the People's Republic of Korea, P`yongyang has
- a population of over one million and is Korea's oldest city (dating from
- 1122 BC). It is the site of one of the People's Air Force's major bases
- and has powerful SAM batteries protecting it.
-
- Wonsan: Almost due east of P'yongyang, Wonsan is the largest city on
- Koreas east coast and is one of its two major naval bases. The SAM
- batteries protecting it also provide air security for the large military
- airbase just outside the city.
-
- Sinuiji: On the banks of the Yalu River just across from the Chinese city
- of Andong, Sinuiji houses another of North Korea's air force facilities and
- SAM sites.
-
- Namp'o: Southwest of P'yongyang, Namp.o lies on Korea`s western coast and
- houses a major naval and air facility.
-
- Sunan and Taechon: North of P'yongyang, these two moderately sized cities
- house airfields and SAM sites. Sunan is part of the complex of air
- defenses that ring the capitol of P'yongyang, while Taechon is near the
- border with China and is part of the general air defense of the country.
-
- Ch'ongin, Yong-an, and Hamhung: These eastern coastal cities have bases
- which protect the country from air attack from the sea, forming the first
- line of defense against Japan based US forces. The SAM sites in these
- areas are part of the country`s general air defense system.
-
- Chinese Military Forces
-
- The People's Liberation Army (PLA) is perhaps the largest armed force in
- the world. It has some 3,200,000 men in active armed service and some
- 20,000,000 security forces under arms; it also has an estimated 182,000,000
- men fit for military service should mobilization ever be necessary, however
- it is doubtful whether the economy could support such a force.
-
- China has had nuclear arms for a number of years with a force substantial
- enough to make it a "superpower." It has a large, world class navy, though
- it doesnt appear in this game because Chinese access to the Sea of Japan is
- limited. Interestingly, China has some 35,000 marines, which, except for
- the US, gives it the the largest marine force in the world (the US has
- 136,000 and the USSR has around 15.000).
-
- Most of its "high-tech" military equipment was cloned from antiquated
- Soviet models. Though it is well-known that China's own arms industry is
- modernizing, the pace of modernization is somewhat slow, especially in view
- of recent Western embargos on military technology. the sheer size of the
- organization of the PLA makes it unwieldy and inefficient. Though, as the
- US discovered in the Korean War, it can respond quickly and fight fiercely.
-
- Air Defenses: Chinese SAMs are primarily fixedsite SA2s which the Chinese
- call HY 2.
-
- Air Force: The PLA.s primary fighters are MiG-17s and MiG-21s (J-4/5s and
- J-7s) Recon planes are usually MiG-17s and they have several antiquated
- Soviet bombers
-
- Chinese Cities and Targets
-
- Tonghua: The major Chinese city in this part of northeast China is Tonghua
- located on a tributary of the Yalu River and a major east west crossroads,
- this city is home of a major PLA airbase and air-defense station.
-
- Hunjiang and Fusong: Northeast and north of tonghua, these small cities
- are important air defense centers in northeast China.
-
- Yanji and Diyingou: These small cities are located in the easternmost
- areas of China and form the first line of defense against an attack from
- the Soviets at Vladivostok.
-
- Changbai and Changchun: These small cities sport substantial SAM batteries
- and are a part of the larger air defense system.
-
- Soviet Military Forces
-
- The Soviet Pacific Fleet and large air units are based in and around
- Vladivostok All the most modern Soviet equipment is found in the region.
-
- Long-range SAMs: The older SA-2s and SA-5s have been upgraded to SA-10 and
- SA-12 quality. The entire system is enhanced by the LPAR early warning
- radar system at Poltavka.
-
- Light SAMs: Soviet security forces in this area are outfitted with SA-8
- and SA-11 radar guided SAMs
-
- The PVO and Naval Aviation
-
- Fighters: This region is defended partly by PVO units, with MiG-25 and
- MiG-31 interceptors using long range radar homing AAMs. Naval aviation
- fighters operating from carriers or land strips include the Yak 38 V/STOL
- jet and Su-27 multi-purpose fighters. During wartime shorter ranged units
- may arrive, including MiG-29 and Su-27 dogfighters with short- and long
- range weapons.
-
- Reconnaissance Bombers: Many long-range Tu-95D "Bears" are based in this
- area, to watch the enlarged US presence. A nuisance in peacetime, these
- planes pose a more serious threat in war.
-
- AEW &C Aircraft: The Soviets routinely deploy IL-76 "Mainstay" aircraft in
- the region. The 300+ mile radars on these planes may be your most
- formidable enemy
-
- Navy: The Soviet Pacific Fleet (based at Vladivostok) offers a significant
- threat. Its modern Sovremennyy class destroyers carry SA-N-7 missiles,
- while Krivak class frigates sport the SA-N-4. The larger Kiev-class
- carrier has the powerful SA-N-6, a sea going equivalent to the SA-10.
- These warships are more than capable of defending themselves. Stationed
- south of Vladivostok, these units extend the Soviet air defense umbrella
- far into the Sea of Japan.
-
- In addition to these ships' SAMs, Kiev-class carriers mount a complement of
- Yak 38 "jump jet" fighters. and the new Kremlin class nuclear aircraft
- carriers have also joined the Pacific fleet.
-
- Soviet Cities and Targets
-
- Wadivosto: Founded in 1860, Vladivostok is relatively young as Asian
- cities go It is the home port of the Soviet Pacific Fleet, the chief Soviet
- port in the Pacific, and the terminus of the Trans Siberian Railroad. A
- powerful contingent of Soviet Naval Aviation is also based here along with
- powerful elements of the PVO (National Air Defense)
-
- Poltavka: This is a smaller city used as a support for Vladivostok. A
- long range Phased Array Radar (LPAR) system that extends the defense
- umbrella far into the sea of Japan is located here along with an airfield
- and SAM battery
-
- Nachodka: This small city is perhaps the southeastern-most city in the
- Soviet Union. Its airfield and SAM sites protect the approaches to
- Vladivostok
-
- Friendly Bases
-
- Ch'unch'on (South Korea): This is one of South Korea's major cities.
- Located about 60 miles northeast of the capital at Seoul, it has one of the
- country`s major USAF airbases in South Korea.
-
- CVN Nimitz and Constellation at Sea: These huge 80,000 ton nuclear car
- riers are the the latest and most powerful aircraft carriers available.
- They now cruise the Sea of Japan in case the "Korean problem" should turn
- "hot.
-
-
- ARMS AND EQUIPMENT
-
- Ordnance And Weapons Data
-
- Performance Characteristics
-
- Max Max Guidance Attack
- Qty Weapon Range speed system Altitude
-
- M61A1 20mm Cannon 6km Historical sight 0`
- 4 AIM 9M Sidewinder 17km 2,000 kts IR-homing 500`+
- 3 AIM 120 AMRAAM 32km 2,400 kts Radar homing 500`+
-
- 2 AGM-65D Maverick 32km 700 kts Thermal image 500`+
- 1 AGM-88A HARM 20km 1,400 kts Target radar 500`+
- 2 Penguin 3 ASM 32km 500 kts IR-homing 500`+
- 1 AGM 84A Harpoon 60km 500 kts Radar homing 500`+
-
- 2 GBU 12 Paveway 1+ km glides Laser homing 500`+
- 2 CBU 72 FAE 1+ km glides Laser homing 500`+
- 2 Mk 20 Rockeye II 1+ km glides Laser homing 500`+
-
- 2 Mk 20 Rockeye 0km retarded none 500`+
- 2 Durandal 0km retarded none 500`+
- 1 ISC B-1 minelets 0km retarded none 500`+
- 3 Mk 82-1 Snakeye 0km retarded none 500`+
- 2 Mk 35 IN cluster 0km retarded none 500`+
-
- 3 Mk 82-0 Slick 0km free fall none 3000`
- 2 Mk 122 Fireye 0km free fall none 3000`
-
- 1 special equipment 0km retarded none 500`
- 1 135mm/IR cameras ~10km onplane none 200`
-
-
- Key to Performance Characteristics
-
- Qty: the number of weapons of this type you can carry in one of your bay
- positions you have 4 weapons positions). The M6 1 A 1 cannon is fixed in
- the nose and always available
-
- Weapon: the name of the weapon
-
- Max Range: Maximum range at which the weapon can be launched or fired
- effectively A 0 km range means the weapon is a free fall or retarded bomb
- that must be dropped onto the target.
-
- Max Speed: The speed at which the weapon reaches the target. This is
- given in knots so you can compare it with your own flight speed.
-
- glides means the weapon 'flies' without power. therefore your speed, at
- the time of launch, becomes the speed of the weapon.
-
- retarded means the weapon is a retarded bomb that falls away behind your
- craft decelerating as it drops Some retarded weapons even open a parachute
- during their descent, to stabilize the fall and line up the warhead(s).
-
- free fall means the weapon is a traditional free-fall bomb that arcs
- downard to the target.
-
- Guidance System: the guidance system used to bring the weapon to bear on
- the target.
-
- Attack Altitude: the recommended altitude for the typical attack method.
- The .'500+" entry means any altitude above 500' is fine.
-
- Attack Techniques: This references the appropriate attack technique. Tech
- niques noted in parenthesis are alternate attack methods that are either
- more danger ous or more difficult to learn.
-
- Key to F-117A Weapons Effectiveness
-
- Target Type Abbreviations
-
- ac: aircraft in flight.
- hgr: airbase hangar, which at military airfields are hardened bunkers
- rwy: airbase runway.
- pln: planes on airbase runways.
- twr: airbase tower, including the tower radars and radios.
- nuc: nuclear power plant and biological/chemical weapons plants
- brg: bridge over a river.
- bld: buildings, including terrorist camps, offices, warehouses, homes etc.
- bnk: bunker, such as fixed army HQ sites, and palaces of dictators
- dep: depot of military fuel and supplies
- msl: missile launcher, including both fixed and mobile
- sam: SAM radar station, usually near or among SAM missile launchers
- par: LPAR ABM radar station
- oth: OTH long range radar station
- plt: offshore oil platform
- ref: oil refinery
- tnk: oil tanks
- wel: oil wells
- Pen: underground submarine pens
- shp: all ships, including cargo ships, warships, and surfaced submarines
-
- Results Abbreviations
-
- The effectiveness of results is rated as follows:
-
- - the weapon is useless against the target
- 1 the weapon has almost no chance of doing damage to the target.
- 2 the weapon may do some damage to the target.
- 3 the weapon does poorly against the target
- 4 the weapon is usually effective against the target.
- 5 the weapon is almost always effective against the target.
- 6 the weapon is very effective against the target.
- 7 the weapon was designed for use against this target type.
-
- F-117A Weapons Effectiveness
-
- Weapon Airbases Structures Military Radars
- ac hgr rwy pln twr nuc brg bld bnk dep msl sam par oth
- M61A1 20mm Cannon 4 - - 4 4 - - 4 - 4 4 2 2 2
- AIM-9M Sidewinder 7 - - - - - - - - - - - - -
- AIM-120 AMRAAM 6 - - - - - - - - - - - - -
-
- AGM-65D Maverick - 2 - 2 3 4 4 3 4 3 3 4 4 4
- Penguin-3 ASM - - - - - - - - - - - - - -
- AGM-84A Harpoon - - - - - - - - - - - - - -
- AGM-88A HARM - - - - - - - - - - - 6 6 6
-
- GBU-12 Paveway - 4 1 2 4 5 5 4 5 4 4 5 5 5
- CBU-72 FAE - 4 - - 6 5 - 6 5 - - - - -
- Mk 20 Rockeye II - - - 4 4 - - 4 - 5 5 4 4 4
-
- Mk 20 Rockeye - - - 4 4 - - 4 - 4 4 4 4 4
- Drandal - - 7 - - 1 2 - 1 - - - - -
- ISC 5-1 minelets - - 6 - 3 - - 3 - 2 3 - - -
- Mk 82-1 Snakeye - - 1 4 4 - - 4 - 4 - 2 2 2
- Mk 35 IN cluster - 1 - 6 4 - - 4 - 6 6 3 3 3
-
- Mk 82-0 Slick - 3 1 3 4 1 1 4 1 4 2 3 3 3
- Mk 122 Fireye - 2 - 4 4 2 - 4 2 5 3 3 3 3
-
-
- Air To Air Missiles (AAMs)
-
- System Nation Guideance Effect Max
- Name or Plane System Range Speed Maneuverable
-
- Long Range Radar-Homing AAMs
-
- AA-6 Acrid MiG 25 SA Pulse 50 Mach 4 Poor
- AA-7 Apex MiG 23 SA Pulse 34 Mach 3 Poor
- AA-9 Amos MiG 31 SA Pulse 82 Mach 3.5 Fair
- AIM-7E Sparrow F-4, F-15, F-18 SA Pulse 44 Mach 3.7 Very Good
- AA-10 Alamo MiG 29. Su 27 Active Dop 64 Mach 3+ Good
- AIM-120A AMRAAM US Active Dop 32 Mach 4 Very Good
-
- Short Range lntrared-Homing AAMs
-
- AA-2 Atoll USSR IR (1) 14 Mach 2.5 Very Good
- AA-6 Acrid (IR) MiG 25 IR (1) 50 Mach 4 Poor
- AA-7 Apex (IR) MiG 23 IR (1) 34 Mach 3 Fair
- AIM-9H Sidewinder Western IR (1) 12 Mach 3+ Excellent
- AA-8 Aphid USSR IR (2) 12 Mach 3 Excellent
- AA-10 Alamo (IR) MiG 29. Su 27 IR (2) 64 Mach 3+ Good
- AIM-9M Sidewinder US IR (2) 17 Mach 3+ Excellent
-
- Key to Air to Air Missiles (AAMs)
-
- System Name: The name of the missile system.
-
- Nation or Plane: The type of plane which carries the missile. If a
- specific plane is listed, only those planes carry that missile.
-
- US: Any plane of the US Air Force, but not current or former US allies
-
- Western: Any plane of a western allied nation, including former American
- allies such as Iran, or neutrals such as Sweden.
-
- USSR: Any plane of a USSR allied nation, including such Soviet allies as
- Libya Finland, Iraq, East Germany. Czechoslovakia, Poland, etc.
-
- Guidance System: The method used by the missile to find its target
-
- SA Pulse: Semi Active Pulse radar. Requires the launching plane to
- continue to "paint" the target with radar until the missile hits.
-
- Active Dop: Active Doppler radar. The missile has its own radar set,
- allowing the pilot to fire and forget. In addition, the missile's doppler
- radar is fooled by chaff only if the target plane runs perpendicular to the
- missile`s course.
-
- IR (1): First Generation IR-homing. The missile chases the hot engine
- exhaust only and is easily fooled by jammers and flares.
-
- IR (2): Second Generation IR-homing. The missile homes on any hot part of
- a plane including the nose, wings, and tail, as well as the engine
- exhausts. It can recover from jamming and continue seeking.
-
- Effective Range (km): The maximum range (in kilometers) at which the
- missile can lock-on to a target.
-
- Max Speed: The launching speed of the missile. Mach 1 is about 660 knots.
-
- Maneuverability: The turning ability of the missile in flight.
-
- Surface To Air Missiles
-
- Search Search Firing
- Name Mounting Guidance Range(km) Firing Range Mach
-
- Long Range Radar-Guided SAMs
-
- SA-2 Guideline fixed Poor pulse 200 BR pulse 125 3+
- SA-4 Ganef fixed/mobile Poor pulse 100 SA pulse 70 2.5
- SA-5 Gammon fixed Poor pulse 350 BR pulse 150 3
- SA-6 Gainful mobile Poor pulse 80 SA pulse 30 2.8
- SA-8B Gecko mobile Fair pulse 125 SA pulse 65 2
- SA-11 Gadfly mobile Fair puise 200 SA pulse 100 2.5
- Rapier fixed/mobile Good pulse 75 SA pulse 65 2+
-
- SA-12 Gladiaior mobile Good Dop 290 SA+CG Dop 150 3+
- MIM-23B Hawk fixed Good Dop 175 SA pulse 125 1.5
- SA-10 Grumble fixed/mobile Excellent Dop 320 SA+CG Dop 125 3
-
- SA-N-4 warship Pulse 200 SA pulse 30 2
- SA-N-6 warship Dop 320 SA+CG Dop 125 3
- SA-N-7 warship Dop 50-200 SA pulse 100 2.5
-
- Short-Range IR/Visual-Guided SAMs
-
- SA-7B Grail infantry Eyesight Eyesight IR (1) 10 1.5
- FIM-43A Redeye intantry Eyesight Eyesight IR (1) 7 1.5
- SA-9B Gaskin mobile Eyesight Eyestght IR (1) 30 1.5
- SA-14 infantry Eyesight Eyestght IR (2) 16 1.5+
- FIM-92A Stinger infantry Eyesight Eyesight IR (2) 10 2
-
- SA-N-5 warship Poor pulse 50-150 IR (1) 30 1.5
- SA-13 Gopher mobile Poor pulse 125 IR (2) 65 1.5
- Tigercat fixed Poor pulse 65 Visual 30 1.5
- Seacat warship Poor pulse 200 Visual 30 1.5
-
- Key to Surface to Air Missiles (SAMs)
-
- Name: The commonly used name of the system.
-
- Mounting: How the system appears when seen.
-
- Fixed: Fixed site missile launchers. Positioned around a central radar
- station
-
- Mobile: Vehicle-mounted launders and radar, usually parked in an irregular
- pattern
-
- Warship: Ship borne system. The radar and missile launcher are mounted on
- a warship
-
- Infantry: Shoulder-launched SAM, carried by infantrymen.
-
- Search Guidance: The type and quality of search radar used by the missile
-
- Dop: Doppler radar. It is most effective when you fly toward or away from
- it, least effective when you arc around it at a constant distance.
-
- Pulse: Pulse radar. It is most effective when you fly sideways to it
- least effective when you fly straight at it.
-
- Search Range (km): The theoretical maximum range (in kilometers) of the
- search radar. However, against your F-117, radar performance is greatly
- reduced. The quality of the radar and local conditions determine its real,
- effective range.
-
- Firing Guidance: The way the missile finds your aircraft. Pulse and
- Doppler radars have varying effectiveness depending on your flight path in
- relation to the missile (see search guidance, above, for details).
-
- BR Pulse: Beam Rider Pulse radar. The missile uses pulse radar guidance
- with the radar receiver at the launching site; it cannot "burn through"
- jamming at close range.
-
- SA Pulse: Semi-Active Pulse radar. The missile uses pulse radar guidance,
- with the receiver in the missile; it may "burn through" jamming at close
- range.
-
- SA Dop: Semi Active Doppler radar. The missile uses Doppler radar
- guidance with the receiver in the missile; it can "burn through" jamming at
- close range
-
- SA+CG Dop: Semi-Active Doppler radar with Command Guidance. The missile
- uses Doppler radar guidance, with the receiver in the missile. It can
- "burn through" jamming at close range and can conduct multiple attacks.
-
- IR (1): First Generation IR homing. The missile seeks hot exhausts. It
- is very vulnerable to jamming and flares.
-
- IR (2): Second Generation IR homing. The missile seeks any hot surface,
- including nose, wing edges, tail, etc. It has logic circuits that help it
- recover from jamming or flares.
-
- Visual: The missile is guided by a controller on the ground, who must
- watch your plane and react to your maneuvering.
-
- Firing Range: Maximum range (in kilometers) at which the missile is fired
-
- Max Speed: Maximum speed in flight of the missile. Mach 1 is about 660
- kts.
-
- Max Alt: Maximum altitude the missile can reach.
-
- Maneuverability: The turning ability of the missile in flight.
-
- Air To Air Weapons
-
- F-117A Air To Air Weapons
-
- While the Lockheed F-117A carries no air-to-air armament, the MicroProse
- version does.
-
- M61A1 20MM "VULCAN" CANNON
- Very short range general purpose gun.
- Quantity: 1 fixed internally
- Effective Range: 3 km
- Maximum Range: 6 km
- Attack Technique: Tracking camera/laser historical guns
-
-
- AIM-9M "SIDEWINDER"
- Short range air to air missile with IR-homing.
- Quantity on rack: 4
- Guidance: Second generation ("all aspect") IR-seeker
- Effective Range: 17 km
- Missile Speed; Mach 3+
- Maneuverability: Excellent
- Attack Technique: Self-guided fire and-forget
-
-
- AIM-120A AMRAAM
- Medium range air to air missile with active radar homing.
- Quantity on rack: 3
- Guidance: Active radar-homing (has its own radar in nose)
- Effective Range: 32 km
- Missile Speed; Mach 4
- Maneuverability: Very good
- Attack Technique: Self guided fire and forget
-
- Enemy Cannons
-
-
- M61A1 20MM "VULCAN" CANNON
- Very short-range general purpose gun.
- Nation of Manufacture: USA
- Effective Range: 3 km
- Maximum Range: 6 km
- Attack Technique: Radar predicting gunsight
- Rate of Fire: 3000 rds/minute
- Nationality: Iranian Fighters
-
-
- GSH-23 23MM CANNON
- Very short-range general purpose gun.
- Nation of Manufacture: USSR
- Effective Range: 3 km
- Maximum Range: 6 km
- Attack Technique: Radar-predicting gunsight
- Rate of Fire: 3000 rds/minute
- Natlonality: Soviet-Built Fighters
-
- Enemy IR AAMs
-
-
- AIM-9H "SIDEWINDER"
- Short range air to air missile with IR-homing.
- Nation of Manufacture: USA
- Effective Range: 12 km
- Missile Speed; Mach 3+
- Maneuverability: Excellent
- Aiiack Technique: Locks onto tail exhaust, then fire and forget
- Nationality: Iranian
-
-
- AA-2 " ATOLL"
- Short range air-to-air missile with IR-homing.
- Nation of Manufacture: USSR
- Guidance: First generation IR-seeker
- Effective Range: 14 km
- Missile Speed: Mach 2.5
- Maneuverability: Very good
- Attack Technique: Locks onto tail exhaust, then fire and forget
- Nationality: Soviet-built Fighters
-
-
- AA-6 "ACRID" (IR)
- Medium-range air to air missile with IR homing.
- Nation of Manufacture: USSR
- Guidance: First generation IR seeker
- Effective Range: 50 km
- Missile Speed: Mach 4
- Maneuverability: Poor
- Attack Technique; Locks onto tail exhaust, then fire and forget
- Nationality and Aircraft: Soviet MiG 25
-
-
- AA-7 "APEX" (IR)
- Medium-range air to air missile with IR-homing.
- Nation of Manufacture: USSR
- Guidance: First generation IR seeker
- Effective Range: 34 km
- Missile Speed: Mach 3
- Maneuverability: Fair
- Attack Technique: Locks onto tail exhaust, then fire-and-forget
- Nationality and Aircraft: Soviet MiG-23
-
-
- AA-8 " APHID"
- Short range air-to-air missile with IR homing.
- Nation of Manufacture: USSR
- Guidance: Early second generation IR seeker
- Effective Range: 12 km
- Missile Speed; Mach 3
- Maneuverability: Excellent
- Attack Technique: All aspect lock on, then fire and forget
- Nationality and Aircraft: Soviet, most fighters
-
-
- AA-10 "ALAMO" (IR)
- Medium-range air-to-air missile with IR-homing.
- Nation of Manufacture: USSR
- Guidance: Second generation IR seeker
- Effective Range: about 64 km
- Missile Speed: Mach 3+
- Maneuverability: Good
- Attack Technique: All aspect lock on, then fire and forget
- Nationality and Aircraft: Soviet, most fighters
-
- Enemy Radar AAMs
-
-
- AIM-7E "SPARROW"
- Medium-range air-to-air missile with semi-active radar-homing.
- Nation of Manufacture: USA
- Guidance: Semi active radar homing
- (requires radar guidance from plane)
- Effective Range: 44 km
- Missile Speed: Mach 3.7
- Maneuverability: Very Good
- Attack Technique: Semi active radar guided from
- launching aircraft
- Nationality and Aircraft: Iranian F-4s
-
-
- AA-6 "ACRID" (RADAR)
- Long range air-to-air missile with semi-active radar homing.
- Nation of Manufacture: USSR
- Guidance: Semi active radar-homing
- (requires radar guidance from plane)
- Effective Range: 50 km
- Missile Speed: Mach 4
- Maneuverabiltty: Poor
- Attack Technique: Semi active radar guided from
- launching aircraft
- Nationality and Aircraft: Soviet MiG 25s
-
-
- AA-7 "APEX" (RADAR)
- Medium-range air-to-air missile with semi-active radar-homing
- Nation of Manufacture: USSR
- Guidance: Semi active radar homing
- (requires radar guidance from plane)
- Effective Range: 34 km
- Missile Speed: Mach 3
- Maneuverability: Poor
- Attack Technique: Semi active radar guided from
- launching aircraft
- Nationality and Aircraft: Soviet and Warsaw Pact MiG-23s
-
-
- AA-9 "AMOS"
- Long range air to air missile with semi-active radar homing
- Nation of Manufacture: USSR
- Guidance: Semi active radar homing
- (requires radar guidance from plane)
- Effective Range: 82 km
- Missile Speed: Mach 3.5
- Maneuverability: Fair
- Attack Technique: Semi-active radar-guided from
- launching aircraft
- Nationality and Aircraft: Soviet MiG-31s
-
-
- AA-10 "ALAMO"
- Medium-range air-to-air missile with active radar homing.
- Nation of Manufacture: USSR
- Guidance: Active radar homing (has its own radar in nose)
- Effective Range: 64 km
- Missile Speed: Mach 3+
- Maneuverability: Good
- Attack Technique: Active radar homing independent of
- launching aircraft
- Nationality and Aircraft: Soviet MiG-29s and SU-27s
-
-
- F-117A Air To Ground Weapons
-
- Guided Missiles
-
-
- AGM-88A HARM
- High speed Anti-Radiation Missile
- Quantity per bay: 1
- Optimum Targets: Ground radar stations
- Acceptable Targets: Warship radars
- Effective Range: 20 kilometers
- Max Speed: Mach 2+
- Attack Technique: Air-to ground fire and forget
- Min Launch Altitude: 500'
- Max Launch Altitude: 60,000'
-
- Notes: America's most advanced anti-radar missile, theHARM1 can lock-on to
- hostile radars even if they change frequencies or switch off. US officials
- have hinted that it can home on radar components that are still warm, even
- if the set is turned off! The missile also has a "loiter" mode where it
- circles, waiting for a hostile radar to turn on. The "loiter" attack mode
- is not available to HARMs carried on the F-117A.
-
-
- PENGUIN-3 ASM
- Medium-altitude infrared-homing anti-ship missile.
- Quantity per bay: 2
- Acceptable Targets: Ships at sea
- Effective Range: 32 kilometers
- Max Speed: Mach 0.8
- Attack Technique: Air to-ground fire and-forget launch against
- any warship
- Min Launch Altitude: 500'
- Max Launch Altitude: 40,000'
-
- Notes: Designed in Norway. This modestly sized and priced missile flies
- to a designated point, then switches on an infrared homer that seeks the
- heat of a ship against the cool ocean background.
-
-
- AGM-84A "HARPOON"
- Sea-skimming radar- and inertial-guided anti-ship missile
- Quantity per bay: 1
- Optimum Targets: Ships at sea
- Effective Range: 60 kilometers
- Max Speed: Mach 0.8
- Attack Technique: Air-to-ground fire-and forget launch against
- any warship
- Min Launch Altitude: 500'
- Max Launch Altitude: 40,000'
-
- Notes: America's standard anti-missile, the Harpoon is more powerful and
- harder to stop than the Penguin. It is launched under inertial guidance,
- flying at sea-skimming altitudes to avoid detection. At a designated point
- its radar is activated to find the target. It either pops up and dives
- onto the target, or flies straight in.
-
-
- AGM-65D "MAVERICK"
- IR-imaging air-to-ground guided missile.
- Quantity per bay: 2
- Acceptable Targets: Bridges, bunkers, radar sites, oil facilities,
- Poor Targets: Hangars, ground planes, buildings, depots
- missile sites
- Effective Range: 32 kilometers
- Max Speed: Mach 1+
- Attack Technique: Air to ground fire and forget launch
- Min Launch Altitude: 500'
- Max Launch Altitude: 40,000'
-
- Notes: America's standard air to-ground guided missile, the Maverick has
- had a wide variety of guidance systems. Originally, a video camera in the
- missile's nose stored an image of the target in the missiles "brain." Once
- in flight it steered itself toward the image. Later versions added zoom
- lenses, PAVE TACK lasers, and ultimately, a FLIR imaging system that can
- "see" through clouds, smoke, and night.
-
- Laser-Guided Bombs
-
-
- GBU-12 PAVEWAY
- Laser-guided glide bomb.
- Quantity per bay: 2
- Acceptable Targets: Almost any
- Poor Targets: Ships
- Effective Range: 2 kilometers per 1K` of altitude
- Max Speed: Glide bomb
- Attack Technique: Toss bombing or level bombing
- Toss Release Altitude: 500' and climb
- Lavel Release Altitude: 2,000' and turn away
-
- Notes: The GBU-12 is a standard in US inventory. Large fighter bombers
- like the F-111 favor heavier 1,000 lb and 2,000 lb models (GBU 15s, for
- example, that F-111s used to destroy the oil pumping manifolds during the
- Iraqi War), but the F-117A must carry lighter munitions in its smallbays.
- The PAVETACK laser guidance system is probably the most accurate precision
- bombing system in the world.
-
-
- CBU-72 FAE
- Laser guided triple fuel-air explosive bomb
- Quantity per bay: 2
- Optimum Targets: Buildings
- Acceptable Targets: Submarine pens, hangars, bunkers, oil
- platforms
- Poor Targets: Ships
- Effective Range: 2 kilometers per 1k of altitude
- Max Speed; Glide Bomb
- Attack Technique: Toss bombing or level bombing
- Toss Release Altitude: 500' and climb
- Level Release Altitude: 2,000' and turn away
-
- Notes: This weapon contains a mixture of three gases, which are released
- into the air, forming an explosive mixture. A delayed action fuse ignites
- the mixture, causing the contaminated air to expand and burn. The sudden
- expansion sets off mines and flattens soft objects. (US warplanes dropped
- FAEs on Iraqi minefields during the Gulf War to render them less deadly, in
- preparation for the ground attack)
-
-
- Mk 20 "ROCKEYE" II
- Laser-guided high-explosive cluster bomb
- Quantity per bay: 2
- Acceptable Targets: Almost anything
- Effective Range: 2 kilometer per 1K' of altitude
- Max Speed: Glide bomb
- Attack Technique; Toss bombing or level bombing
- Toss Release Altitude: 500' and climb
- Level Release Altitude: 2,000' and turn away
-
- Notes: This weapon marries a laser guided glide bomb system to a Mk 20
- Rockeye cluster munition. The laser guidance allows for earlier release
- and greater bomblet release accuracy.
-
- Retarded Bombs
-
-
- Mk 20 "ROCKEYE"
- Retarded fragmentation cluster bomb.
- Quantity per bay: 2
- Acceptable Targets: Most anything
- Poor Targets: Ships
- Effective Range: Nil
- Max Speed: Retarded bomb
- Attack Technique: Low altitude level bombing
- Min Release Altitude: 500`
-
- Notes: This cluster bomb breaks open at a predesignated altitude spinning
- out 247 shaped-charge bomblets that can destroy buildings armored vehicles,
- and people. (The U.S. Navy discovered these bombs were enormously
- effective against small warships when a single cluster bomb wrecked a
- Libyan Nanuchka-class missile boat in 1986.)
-
-
- DURANDAL BOMB
- Parachute-deployed runway-penetration bomb
- Quantity per bay: 2
- Optimum Targets: Runways
- Poor Targets: Bridges
- Effective Range: Nil
- Max Speed: Retarded bomb
- Attack Technique: Low altitude level bombing
- Min Release Altitude: 500'
-
- Notes: This French made weapon is the standard anti-runway weapon in the
- USAF arsenal. Durandal deploys a parachute causing it to float nose down
- over a runway. A rocket motor suddenly ignites blasting the warhead
- straight down through the concrete where it explodes. The result is a
- thoroughly ruined surface and tons of wreckage
-
-
- ISC B-1 MINELETS
- Parachute-deployed minelet dispenser.
- Quantity per bay: 1
- Optimum Targets: Runways
- Poor Targets: Buildings, depots, missile sites, oil facilities
- on land
- Effective Range: Nil
- Max Speed: Retarded bomb
- Attack Technique: Low altitude level bombing
- Min Release Altitude: 500'
-
- Notes: This extremely new weapon dispenses a variety of small
- anti-personnel, anti vehicle, and delayed fuse mines. Used on airfields it
- prevents flight operations until cleared. Clearing the mines is compli
- cated by the variety of types. as well as random delayed-fuse bombs, and
- magnetic fuses that ignite when metul gets too close to them.
-
-
- Mk 82-1 "SNAKEYE"
- Retarded high explosive "iron" bomb
- Quantity per bay: 3
- Acceptable Targets: Grounded planes, buildings, depots,
- oil facilities on land
- Poor Targets: Radar Sites
- Effective Range: Nil
- Max Speed; Retarded Bomb
- Attack Technique; Low altitude level bombing
- Min Release Altitude: 500'
-
- Notes: The Snakeye is the standard vane-type retarder unit for many US
- bombs, here attached to the Mk 82 500 lb high explosive bomb.
-
-
- Mk 35 IN CLUSTER
- Retarded incendiary cluster bomb
- Quantity per bay: 2
- Optimum Targets: Grounded planes, depots, missile sites
- oil facilities
- Acceptable Targets: Buildings
- Poor Targets: Radar sites, ships
- Effective Range: Nil
- Max Speed: Retarded bomb
- Attack Technique: Low altitude level bombing
- Min Release Altitude: 500'
-
- Notes: Similar to the Rockeye, but filled with 57 incendiary bomblets this
- cluster bomb spreads bomblets over an area of several hundred yards. Each
- bomblet in turn spreads burning liquid wherever it lands, resulting in a
- wide ranging, raging fire.
-
-
- Mk 82-0 "SLICK"
- Free-fall high-explosive "iron" bomb.
- Quantity per bay: 3
- Acceptable Targets: Buildings, depots, oil facilities on land
- Poor Targets: Almost anything else
- Effective Range: Nil
- Max Speed: Free-fall bomb
- Attack Technique: Level bombing or dive bombing
- Level Release Altitude: 3,000'
- Dive Release Altitude: Dive from 8,000'. Release at 3.000'
-
- Notes: A traditional 500 lb high explosive, virtually unchanged since WWII
-
-
- Mk 122 "FIREYE"
- Free-fall incendiary "fire" bomb.
- Quantity per bay; 2
- Acceptable Targets: Grounded planes, buildings, depots, oil
- facilities on land
- Poor Targets: Hangars, bunkers, missile sites, radar sites
- oil platforms, ships
- Effective Range: Nil
- Max Speed: Free-fall bomb
- Attack Technique: Level bombing or dive bombing
- Level Release Altitude: 3,000'
- Dive Release Altitude: Dive from 8,000'. Release at 3,000'
-
- Notes: This weapon contains incendiary liquid that spreads over a wide
- area and can flow into vents, grates, weapon slits" etc." making it
- effective against vehicles and fortilications as well as open air targets
-
- Other Equipment
-
-
- 135MM/IR CAMERA
- Visual and FLIR photographic reconnaissance camera.
- Quantity per bay: 1
- Targets: Any
- Effective Range: Nil
- Max Speed: Remains internal
- Attack Technique: Level low altitude photographic run
- Photo Run Altitude: 200'
-
- Notes: This pallet contains a 135mm high-resolution camera for use in
- visible light, and a second camera for infrared (IR) thermal photography.
- Both photographs are taken simultaneously, under pilot Control and the
- pilot can view through either. When in use the F-117As tracking camera is
- "frozen" into a pre-programmed position" allowing it to function as a
- viewer for the big 135mm lens.
-
- Surface To Air Missile Systems
-
- SAM Technical Specifications
-
- Radar Ratings: Pulse radar is generally less effective than Doppler and
- obsolete radar of either type is greatly inferior to modern radar. As a
- result modern Doppler radar is the most dangerous, while obsolete pulse
- radar is the least dangerous
-
- Ranges: The maximum firing range is often less than the maximum search
- range, due to the limited fuel carried by most missiles.
-
- Guidance Systems: Radar-guided missiles, with or with or without command
- guidance, are confused by the ECM jammer unless they are very close. If
- they are close, chaff is needed instead. Infrared guided missiles are
- confused by your IR jammer unless very close, where flares are used
- instead. A decoy is effective against both types of missiles.
-
- Visually guided missiles cannot be fooled, but are slow reacting, allowing
- you to outmaneuver them easily.
-
- Maximum speed is a useful measure of whether you can outrun a missile, and
- how much reaction time you have after one is fired. Speeds of Mach 1 or 2
- are considered to be slow by modern standards. Mach 3 or faster missiles
- are much more formidable opponents.
-
- Maximum altitude is also a useful measure, since in some cases you can fly
- above the missile`s ceiling.
-
- Maneuverability indicates how easy it is to outmaneuver the missile. The
- less maneuverable the missile, the better your chance of turning
- perpendicular to its course and outmaneuvering it.
-
- Radar Guided SAMs
-
-
- SA-2 GUIDELINE
- Long-range, fixed-site, radar-homing SAM. Radar bunker with missile
- emplacements
- Search System: Obsolete pulse radar
- Max Search Range: 200 kilometers
- Guidance System: Obsolete pulse radar "beam rider"
- Max Firing Range: 125 kilometers
- Max Speed: Mach 3+
- Max Altitude: 55,000'
- Maneuverability: Very poor
-
-
- SA-5 GAMMON
- Long-range, fixed-site, radar-homing SAM. Radar bunker with missile
- emplacements.
- Search System: Obsolete pulse radar
- Max Search Range: 350 kilometers
- Guidance System: Obsolete pulse radar "beam rider"
- Max Firing Range: 150 kilometers
- Max Speed: Mach 3
- Max Altitude: 95,000'
- Maneuverability: Poor
-
-
- SA-1O GRUMBLE
- Long-range, fixed-site or mobile, radar homing SAM. Radar bunker or armoured
- vehicle with missile emplacements or armored vehicle missile launch
- Search System: Phased array Doppler radar
- Max Search Range: 320 kilometers
- Guidance System: Modern Doppler radar and command guidance
- Max Firing Range: 125 kilometers
- Max Speed: Mach 3
- Max Altitude: 70,000' +
- Maneuverability: Fair
-
-
- SA-4 GANEF
- Medium-range, fixed-site or mobile, radar-homing SAM. Radar bunker with
- missile emplacements, or radar and launcher on tracked vehicles.
- Search System: Obsolete pulse radar
- Max Search Range: 100 kilometers
- Guidance System: Obsolete pulse radar & semi-active radar homing
- Max Firing Range: 70 kilometers
- Max Speed: Mach 2.5
- Max Altitude: 75,000'
- Maneuverability: Very poor
-
-
- SA-12 GLADIATOR
- Medium-/long-range, fixed-site or mobile, radar-homing SAM. Temporary site
- with radar and missile launchers, or dispersed radar and launcher vehicles
- Search System: Phased array Doppler radar
- Max Search Range: 290 kilometers
- Guidance System: Modern Doppler radar and command guidance
- Max Firing Range: 150 kilometers
- Max Speed: Mach 3+
- Max Altitude: 70,000'+
- Maneuverabiiity: Fair
-
-
- SA-6 GAINFUL
- Medium range, mobile, radar homing SAM. Radar and launcher on tracked
- vehicles.
- Search System: Obsolete pulse radar
- Max Search Range: 80 kilometers
- Guidance System: Obsolete pulse radar and command guidance
- Max Firing Range: 30 kilometers
- Max Speed: Mach 2.8
- Max Altitude: 60,000'
- Maneuverability: Fair
-
-
- SA-8 GECKO
- Medium range, mobile, radar-homing SAM. Radar and launcher on a same
- vehicle
- Search System: Modern pulse radar
- Max Search Range: 125 kilometers
- Guidance System: Modern pulse radar, semi-active with video backup
- Max Speed: Mach 2
- Max Firing Range: 65 kilometers
- Max Altitude: 25,000'
- Maneuverability: Good
-
-
- SA-11 GADFLY
- Medium range, mobile, radar-homing SAM Radar and launcher on same
- vehicle
- Search System: Modern Doppler radar
- Max Search Range: 200 kilometers
- Guidance System: Modern pulse radar, backup unknown
- Max Firing Range: 100 kilometers
- Max Speed: Mach 2.5
- Max Altitude: 45,000'
- Maneuverability: Good
-
-
- MIM-23B HAWK
- Medium-range, fixed-site, radar-homing SAM. Radar bunker or trailer with
- missile launcher emplacements or trailers.
- Search System: Modern pulse radar
- Max Search Range: 175 kilometers
- Guidance System: Modern pulse radar and command guidance
- Max Firing Range: 125 kilometers
- Max Speed: Mach 1.5
- Max Altitude: 52,000'
- Maneuverability: Good
-
-
- RAPIER
- Short range, fixed site, visual/radar-homing SAM. Combined radar and
- launcher pedestal, or on tracked vehicle.
- Search System: Modern pulse radar
- Max Search Range: 75 km
- Guidance System: Optical command guidance with semi active
- pulse radar backup
- Max Firing Range: 65 km
- Max Speed: Mach 2+
- Max Altitude: 24,000`
- Maneuverability: Very good
-
-
- SA-N-4
- Medium range, area defense naval SAM. Integral to warship.
- Search System: Depends on the ship. Usually pulse radar
- Max Search Range: typically 100-200 km
- Guidance System: Modern pulse radar with video backup
- Max Firing Range: 30 kilometers
- Max Speed: Mach 2
- Max Altitude: 25,000'
- Maneuverability: Good
-
-
- SA-N-6
- Medium-range, area-defense naval SAM. Integral to warship.
- Search System: Phased-array Doppler radar
- Max Search Range: 300+ kilometers
- Guidance System: Modem Doppler radar and command guidance
- Max Firing Range: 125 kilometers
- Max Speed: Mach 3
- Max Altitude; over 70,000'
- Maneuverabllity: Average
-
-
- SA-N-7
- Medium-range, area-defense naval SAM. Integral to warship.
- Search System: Depends on ship. Usually modern Dopple
- Max Search Range: Depends on the ship. 50-200 kilometers
- Guidance System: Modern pulse radar. Backup unknown
- Max Firing Range: 100 kilometers
- Max Speed: Mach 2.5
- Max Altitude; 45,000`
- Maneuverability: Good
-
-
- SA-7B GRAIL
- Short-range, shoulder-launched IR-homing SAM. Carried by infantrymen or
- any light vehicle.
- Search System: Eyesight
- Max Search Range: Eyesight
- Guidance System: IR-homing (1st generation)
- Max Firing Range: 10 kilometers
- Max Speed: Mach 1.5
- Max Altitude: 20,000'+
- Maneuverability: Good
-
-
- FIM-43A REDEYE
- Short-range, shoulder-launched, IR-homing SAM. Carried by infantrymen or
- any light vehicle.
- Search System: Eyesight
- Max Search Range: Eyesight
- Guidance System: IR-homing (1st generation)
- Max Firing Range: no more than 7 kilometers
- Max Speed: Mach 1.5
- Max Altitude: About 10,000'
- Maneuverability: Very good
-
-
- SA-14
- Short-range, shoulder launched, IR-homing SAM Carried by infantrymen or
- any light vehicle.
- Search System: Eyesight
- Max Search Range: Eyesight
- Guidance System: IR homing (2nd generation all-aspect)
- Max Firing Range: About 16 kilometers
- Max Speed: Mach 1.5+
- Max Altitude: 20,000'+
- Maneuverability: Excellent
-
-
- FIM-92A STINGER
- Short-range, shoulder launched, IR-homing SAM. Carried by infantrymen or
- any light vehicle.
- Search System: Eyesight
- Max Search Range: Eyesight
- Guidance System: IR-homing (2nd generation all aspect)
- Max Firing Range: About 10 kilometers
- Max Speed: Mach 2
- Max Altitude: About 20,000'
- Maneuverability: Excellent
-
-
- SA-9B GASKIN
- Short range, vehicle mounted. IR-homing SAM. Radar and launcher carried on
- same armored vehicle.
- Search System: Eyesight
- Max Search Range: Eyesight
- Guidance System: Pulse radar aiming and IR homing
- Max Firing Range: 30 kilometers
- Max Speed: Mach 1.5
- Max Altitude: 20,000'
- Maneuverability: Very good
-
-
- SA-13 GOPHER
- Short-range, vehicle-mounted, IR-homing SAM. Radar and launcher carried on
- same armored vehicle
- Search System: Obsolete pulse radars or eyesight
- Max Search Range: Visual or 30-60 kilometer pulse radar
- Guidance System: Pulse radar aimtng and IR homing
- Max Firing Range: 65 kilometers
- Max Speed: Mach 1.5
- Max Altitude: 30,000`
- Maneuverability: Very good
-
-
- TIGERCAT
- Short-range, fixed-site, visual SAM. Emplaced controller position; trailer
- launcher(s).
- Search System: Visual or obsolete pulse radar
- Max Search Range: Eyesight or 65 kilometer pulse radar
- Guidance System: Joystick (visual) command guidance
- Max Firing Range: 30 kilometers
- Max Speed: Mach 1.5
- Max Altitude: 12,000'
- Maneuverability: Good
-
-
- SA-N-5
- Short range, point defense, naval SAM. Integral to warship.
- Search System: Naval pulse radar of varying quality
- Max Search Range: Varies with ship. 50-150 kilometers
- Guidance System: IR homing
- Max Firing Range: 30 kilometers
- Max Speed: Mach 1.5
- Max Altitude: 20,000'
- Maneuverability: Very good
-
- SEACAT ON VOSPER MK 5 FRIGATES
- Short range, point defense, naval SAM. Integral to warship.
- Search System: Obsolete pulse radar
- Max Search Range: 200 kilometers
- Guidance System: Joystick (visual) command guidance
- Max Firing Range: 30 kilometers
- Max Speed: Mach 1.5
- Max Altitude: 12,000'
- Maneuverability: Good
-
-
- WARPLANES
-
- Key To Aircraft Data
-
- Fighter: A fighter plane specializes in air to air combat, where the
- objective is destroying enemy aircraft.
-
- Interceptor: An interceptor is a fighter designed to fly long distances
- and attack distant enemy aircraft. Many interceptors are poor dogfighters
-
- Strike: A strike plane is designed to hit surface targets in enemy
- territory
-
- . Close support strikes are against enemy frontline troops
-
- . Interdiction strikes are against military targets in rear areas
-
- . Deep strikes attack enemy installations far behind the front line
-
- . Attack aircraft are designed to strike warships
-
- Bombers: Bombers are designed for interdiction, deep strike, and or naval
- attack. as well as carrying nuclear weapons and/or reconnaissance gear.
-
- Transports: Transports carry personnel and equipment. They are not
- designed to right, and almost never carry any armament
-
- AEW&C: These planes carry powerful search radars and communications gear
- designed to watch friendly and hostile aircraft while simultaneously
- controlling friendly air operations.
-
- Mission Weight
-
- This is the typical total weight of the plane, with fuel and weapons, at
- take off. If the plane can serve in both fighter and strike roles, the
- fighter weight is given. In a strike role a plane often carries 15-35%
- additional weight in bombs and AGMs
-
- Engines
-
- The total thrust of an engine (on afterburners if available) is important.
- Airplanes with greater thrust than weight can fly "ballistically" a useful
- advantage in air combat A high thrust/weight ratio is desired by all
- fighter pilots
-
- Range and Ceiling
-
- Range is the approximate combat radius of a plane when loaded for action
- but using only internal tanks (no extra fuel tanks). Ceiling is the
- maximum altitude of the plane, using afterburners if available.
-
- Maximum Speed
-
- This is the plane`s maximum speed at 36,000', an important benchmark
- altitude because above it Mach 1 is 573 knots. Although this speed is
- important the optimum turning speed for most aircraft is Mach 0.75 to 0.90:
- higher speeds are good only for chasing or escaping from opponents, and
- quick dashes in enemy airspace.
-
- Armament
-
- Often weapons pylons can be fitted to carry various bombs or lightweight
- missiles. The number of pylons need not limit the number of ordnance
- items.
-
- Radar Quality
-
- As a stealth pilot, you are naturally interested in the range and quality
- of enemy airborne search radar. These refer to air to air search radars
- only.
-
- US-Built Warplanes
-
-
- F-4E "PHANTOM II"
- Designer: McDonnell Douglas, USA
- Role: Two-seat fighter and
- strike fighter
- Weight: 27 tons
- Engine(s): Two GE J79-17 turbojets;
- 35,800 lbs thrust
- Range: 830 kilometers
- Ceiling: 58,750'
- Max Speed: 1260 kts
- Armament: 20mm cannon, 4 missile
- recesses, 5 weapon pylons
- Radar Quality: Fair quality and range
- pulse radar
-
-
- F-5E "TIGER II"
- Designer: Northrop, USA
- Role: Single seat fighter and
- strike fighter
- Weight: 12 tons
- Engines: Two GE J85-GE 21B turbojets;
- 10,000 lbs thrust
- Range: 220 kilometers
- Max Speed: 950 kts
- Armament: Two 20mm cannon. 5
- weapon pylons
- Radar Quality: Poor quality and range
- pulse radar
-
-
- F-14D "TOMCAT"
- Designer: Grumman, USA
- Role: Two-seat fighter and
- interceptor
- Weight: 25 tons
- Engines: two GE F110-400 turbofans:
- 54-58,000 lbs thrust
- Range: 1280 kilometers
- Ceiling: 56,000'+
- Max Speed: 1350 kts with TF30, higher
- with F110
- Armament: 20mm cannon, 4 weapons
- pallets, 2 weapon pylons
- Radar Quality: Excellent range, high
- quality Doppler radar
-
-
- F-15C "EAGLE"
- Designer: McDonnell Douglas, USA
- Role: Single seat tighter
- Weight: 22 tons
- Engine(s): Two Pratt and Whitney F100-100
- turbofans; 47,660 lbs thrust
- Range: 1200 kilometers
- Ceiling: 62,000'
- Max Speed: 1260 kts or greater
- Armament: 20mm cannon, 4 missile ejectors.
- 4 weapon pylons, 2 FAST pallet
- points
- Radar Quality: Medium range, high quality
- Doppler radar
-
-
- F-16C "FALCON"
- Designer: General Dynamics, USA
- Role: Single seat fighter and
- strike fighter
- Weight: 125 tons
- Engines: One Pratt and Whitney F100-200
- turbofan; 23,820 lbs thrust
- Range: 540 kilometers
- Ceiling: 50,000'+
- Max Speed: 1190 kts
- Armament: 20mm cannon, 7 weapon pylons
- Radar Quality: Medium-range, high quality
- Doppler radar
-
-
- F/A-18A "HORNET"
- Designer: McDonnell Douglas/ Northrop, USA
- Role: Single seat fighter and
- strike fighter
- Weight: 18 tons
- Engines: Two GE F404-400 turbotans;
- 22,000 lbs thrust
- Range: 740 kilometers
- Ceiling: 50,000'
- Max Speed: 1050 kts
- Armament: 20mm cannon, 9 weapon pylons
- Radar Quality: Medium range. high quality
- Doppler radar
-
-
- A-6E "INTRUDER"
- Designer: Grumman, USA
- Role: Two seat attack and interdiction
- bomber
- Weight: 12 tons
- Engines: Two Pratt & Whitney J52-8A
- turbojets; 18,600 lbs thrust
- Range: 870 kilometers
- Ceiling: 44,600'
- Max Speed: 540 kts
- Armament: 5 weapon pylons
- Radar Quality: Poor, but superb air-to-ground
- weapons radars
-
-
- AV-8B "HARRIER II"
- Designer: British Aerospace, UK and
- McDonnell Douglas, USA
- Role: Single seat S/VTOL fighter
- and strike fighter
- Weight: 15 tons STOVL, 10 tons VTOL
- Engine(s): One Rolls Royce/Pegasus
- 11-21E 22,000 lbs vectored thrust
- Range: 240 kilometers
- Ceiling: 55,000'
- Max Speed: 520 kts
- Armament: 25mm cannon, 7 weapon pylon
- Radar Quality: Poor, target acquisition is
- usually visual
-
-
- A-10A "THUNDERBOLT II"
- Designer: Fairchild Republic, USA
- Role: Single seat close ground
- support aircraft
- Weight: 20 tons
- Engines: Two GE TF34-100 turbofans:
- 18,120 lbs thrust
- Range: 960 kilometers
- Ceiling: probably under 40,000`.
- Max Speed: Unknown, probably less
- than 370 kts
- Armament: 7-barrel 30mm cannon,
- 11 weapon pylons
- Radar Quality: Poor, air-to-ground avionics
- quite basic
-
-
- EF-111A "RAVEN"
- Designer: General Dynamics, USA
- Role: Two seat electronic warfare
- escort
- Weight: 42.5 tons
- Engines: Two Pratt & Whitney TF30-2
- turbofans: 27,000 lbs thrust
- Range: 1,900 kilometers
- Ceiling: 54,700`.
- Max Speed: 1020 kts
- Armament: ALQ-99E electronic warfare
- system, no other weapons
- Radar Quality: Medium/long range, high
- quality pulse and Doppler
-
-
- B-1B BOMBER
- Designer: Rockwell International, USA
- Role: Four man strategic bomber
- Weight: 225 tons with internal load only
- Engine(s): Four GE F101-102 turbofans:
- 120 lbs thrust
- Range: 5,900 kilometers
- Ceiling: Unknown, probably under 50,000`
- Max Speed: 725 kts
- Armament: 27.5 ton capacity bomb bay,
- 29.5 tons on external mounts
- Radar Quality: Medium-range high quality
- Doppler radar
-
-
- E-3C SENTRY "AWACS"
- Designer: Boeing, USA
- Role: 15 to 17-man AEW&C
- Weight: 162.5 tons
- Engine(s): Four Pratt & Whitney TF33-100/
- 100A turbofans: 84,000 lbs thrust
- Range: 2,000 kilometers (11 hours
- unrefueled endurance)
- Ceiling: 29,000'+
- Cruise Speed: over 350 kts
- Max Speed: 460 kts
- Armament: Surveillance radar,
- communications, air traffic
- control, and electronic defense
- weapon pylons may be added
- Radar Quality: Excellent range and
- quality radars.
-
-
- Soviet - Built Warplanes
-
-
- MIG-2 1 "FISHBED"
- Designer: Mikoyan Gurevich, USSR
- Role: Single seat fighter
- Weight: 9 tons
- Engine(s): One Tumansky R-11F2S-300
- turbofan; 14,550 lbs thrust
- Range: 630 kilometers
- Ceiling: 59,000' (often only 50,000')
- Max Speed: 1220 kts
- Armament: Two 22mm cannon, 4 weapon
- pylons, 1 fuel tank pylon
- Radar Quality: Very short-range, low quality
- pulse radar
-
-
- MIG-23 "FLOGGER"
- Designer: Mikoyan Gurevich, USSR
- Role: Single seat fighter
- Weight: 16 tons
- Engine(s); One Tumansky R-29B turbofan;
- 27,500 lbs thrust
- Range: 900 kilometers
- Ceiling: 61,000'
- Max Speed: 1190 kts
- Armament: Two 22mm cannon, 4 weapon
- pylons, 1 fuel tank pylon
- Radar Quality: Very poor, short range range
- pulse radar
-
- MIG-27 "FLOGGER"
- Designer; Mikoyan Gurevich. USSR
- Role: Single seat strike fighter
- Weight: 22 tons
- Engine(s): One Tumansky R-29 turbofan
- 25,252 lbs thrust
- Range: 400 kilometers
- Ceiling: 52,500'
- Max Speed: 925 kts
- Armament: One 22mm cannon, 5 weapon
- pylons, 2 bomb racks
- Radar Quality: Very poor, very short range
- pulse radar
-
-
- MIG-25 "FOXBAT"
- Designer: Mikoyan Gurevich, USSR
- Role: Single seat interceptor
- Weight: 40 tons
- Engine(s): Two Tumansky R-31 turbofan
- 48,500 lbs thrust
- Range: 1,100 kilometers
- Ceiling: 80,000'
- Max Speed: 1860 kts
- Armament: 4 weapon pylons
- Radar Quality: Medium quality, medium range
- pulse radar.
-
-
- MIG-29 "FULCRUM"
- Designer: Mikoyan Gurevich, USSR
- Role: Single-seat fighter
- Weight: 18 tons
- Engine(s): Two Tumansky R-33D turbofans
- 36,600 lbs thrust
- Range: 650 kilometers
- Ceiling: Probably 55-65,000'
- Max Speed: 1260 kts
- Armament: One multi barrel cannon, 6
- weapon pylons
- Radar Quality: Medium quality and range
- Doppler radar
-
-
- MIG-31 "FOXHOUND"
- Designer: Mikoyan Gurevich, USSR
- Role: Single seat interceptor
- Weight: 45 tons
- Engine(s): Two turbofans or turbojets,
- estimated thrust 50-60,000 lb
- Range: 1,500 kilometers
- Ceiling: 75,500'
- Max Speed: 1400 kts
- Armament: Cannon possible, 4 missile
- recesses, 4 weapon pylons
- Radar Quality: Superior quality and range
- Doppler radar
-
-
- SU-24 "FENCER"
- Designer: Sukhoi, USSR
- Role: Double seat strike fighter
- and interceptor
- Weight: 43.5 tons
- Engines: Two Tumansky R-29B turbofans
- 50,700 lbs thrust
- Range: 300 to 1,800 kilometers (varies
- with mission profile and load)
- Ceiling: 57.400'
- Max Speed: 1400 kts
- Armament: 22mm cannon, 8 weapon pylons
- Radar Quality: Nil, avionics designed purely
- for air to ground role
-
-
- SU-27 "FLANKER"
- Designer: Sukhoi, USSR
- Role: Single-seat fighter
- Weight: 25 tons
- Engine(s): Two unknown turbojets:
- estimated 60,000 lbs thrust
- Range: 1,150 kilometers
- Ceiling: Unknown, probably 60.000' or more.
- Max Speed: 1250 kts
- Armament: Probably a cannon, 6
- weapon pylons
- Radar Quality: Above average quality
- and range Doppler radar
-
-
- YAK-38 "FORGER"
- Designer: Yakovlev, USSR
- Role: Single seat fighter
- Weight: 12 tons
- Engine(s): One Lyulka AL-21 vectored-
- thrust turbojet: 17.985 lbs thrust
- plus two Koliesov liftjet engines
- Range: 270 kilometers
- Ceiling: 39,370`
- Max Speed: 550 kts
- Armament: 4 weapon pylons
- Radar Quality: Poor quality and range
- pulse radar
-
-
- TU-26 "BACKFIRE"
- Designer: Tupolev, USSR
- Role: Four-man bomber
- Weight: 61 tons
- Engine(s): Two upgraded Kuznetsov NK-144
- turbofans: 88,180 lbs thrust
- Range: 5,500 kilometers
- Ceiling: 55,000`.
- Max Speed: 970 kts
- Armament: Three heavy air to surface
- missiles or 12 tons of bombs
- Radar Quality: Fair, with excellent air
- surface avionics
-
-
- TU-95D "BEAR"
- Designer: Tupolev, USSR
- Role: 7-12 man reconnaissance
- bomber
- Weight: unknown, about 145-165 tons
- Engines: four Kuznetsov NK-12MV
- turbo props
- Range: 8,250 kilometers (7 hours endurance)
- Ceiling: 41,000'
- Max Speed: 475 kts
- Armament: Unarmed
- Radar Quality: Very good long range
- pulse radars
-
-
- IL-76 "MAINSTAY"
- Designer: Ilyushin, USSR
- Role: 15-20 man AEW&C
- Weight: About 150 tons
- Engine(s): four Soloview D-30KP turbofans;
- 106,000 lbs thrust
- Range: About 6,400 kilometers
- (7 hours endurance)
- Ceiling: About 40-50,000'
- Max Speed: 460 kts
- Armament: Possibly twin 23mm tail cannon
- 2-4 weapon pylons
- Radar Quality: Excellent long-range
- Doppler radars
-
-
- AN-72 "COALER"
- Designer: Antonov, USSR
- Role: Three-seat air transport
- Weight: 28 tons
- Engine(s): Two Lotares D-36 turbofans:
- 28,660 lbs thrust
- Range: 1000 kilometers (max cargo) to
- 2,800 kilometers (no cargo)
- Ceiling: 26,100'
- Max Speed: 410 kts
- Armament: Unarmed: can carry 32
- passengers or 11 tons cargo
- Radar Quality: Navigational only
-
-
- APPENDIX
-
- Key Controls Summary
-
- Controller Joystick, mouse, arrow keys, or numeric keypad
- Selector joystick button 1, left mouse button, or return key
-
- Action desired Joystick Cursor Keys Keypad
-
- pitch down forward up-arrow 8
- roll right right right arrow 6
- roll left left left arrow 4
- pitch up back down-arrow 2
- dive right forward/right - 9
- dive left forward/left - 7
- climb right back/right - 3
- climb left back/left - 1
- stick sensitivity Ins key (tiny, small, and medium stick movement)
- max stick movement fast double-press of the key
-
- Throttle
-
- Maximum power Shift +
- Increase throttle =
- Decrease throttle -
- No power Shift -
-
- Weapons Control
-
- Select Weapon space bar
- Fire Weapon Return/Enter or joystick button 2
- Fire Cannon Backspace or joystick button 1
-
- Defenses
-
- Drop Flare 1
- Drop Chaff 2
- IR Jammer on/off 3
- ECM on/off 4
- Drop Decoy 5
-
- Equipment Controls
-
- Gear up/down 6
- Autopilot on/off 7
- Bay open/closed 8
- Flaps in/out 9
- Brakes on/off 0
- Eject Shift F10
-
- Display Controls
-
- HUD Modes F2
- HUD De-clutter V
- Maps F3
- Day/Night HUD F4
- Ordnance F5
- FLIR On/Off F6
- ILS On/Off F9
- Mission Orders F10
-
- Tracking Camera Controls (right MFD)
-
- Cam Ahead /
- Cam Rear >
- Cam Right <
- Cam Left M
- Designate New Target N
- Select Target B
-
- INS (Inertial Navigation System)
-
- Select Waypoint F7
- Change Waypoint F8
- Reset Waypoint Shift F8
- Last Waypoint PgUp*
- Next Waypoint PgDn*
- Move Waypoint Up Up-arrow or numeric keypad 8*
- Move Waypoint Down Down-arrow or numeric keypad 2*
- Move Waypoint Left Left-arrow or numeric keypad 4*
- Move Waypoint Right Right arrow or numeric keypad 6*
-
- * shift if not using joystick
-
- From The Cockpit Viewing
-
- Cockpit View F1
- View Ahead Shift /
- View Rear Shift >
- View Left Shift <
- View Right Shift M
-
- Out of Plane Viewing
-
- Slot View Shift F1
- Chase Plane Shift F2
- Side View Shift F3
- Missile View Shift F4
- Tactical View Shift F5
- Inverse Tactical view Shift F6
-
- View Control Keys
-
- Zoom view Z
- UnZoom view X
- View Angle view C
-
- Other Controls
-
- Accel Time Shift Z
- Norm Time Shift X
- Pause Alt/P
- UnPause Any Key
- "Boss" hide game Alt/B
- Quit Alt/Q
- Resupply (training) Alt/R
- Volume Adjust Alt/V cycles through all 4 levels
- sound level 3 = all sounds
- sound leve1 2 = all sounds except engine backgrnd
- sound level 1 = firing and explosions only
- sound level 0 = no sound
- Deatil Adjust Alt/D cycles through all 4 levels
- detail level 3 = exceptional detail
- detail level 2 = moderate detail
- detail level 1 = limited detail
- detail level 0 = limited detail
-
- Special Controls
-
- Go to Training (Alt/T): Tapping this key converts your current mission
- into a training mission. This means that henceforth enemy weapons do no
- damage and that Resupply (Alt/R) is now available. A mission is coverted
- to training it cannot be converted back. Note that you score nothing for a
- training mission.
-
- Teleport (Alt/cursor keys): These keys function only in training. Tapping
- the key "teleports" your aircraft in that direction. The distance you`re
- "teleported" varies with the current Zoom/UnZoom scale of the satellite
- map.
-
- Day/Night (Alt/N):This key functions only in training. Tapping it will
- switch the current time of day from night to day, or day to night. Once
- this key is used time ceases to pass, so that it will be permanently day or
- night for the duration of the mission
-
- Resupply (Alt/R): This key functions only in training. Tapping it will
- re-fill your fuel tanks and weapon bays.
-
- DISPLAY COLORS SUMMARY
-
- HUD Colors
-
- Black Rectangle Ineffective weapon (day)
- Maroon Rectangle Ineffective weapon (night)
- White Rectangle Effective weapon
- White Oval Effective weapon, locked on target
- Red Oval Highly effective weapon, locked on target
-
- EMV Scale Colors
-
- Red Bar Enemy Ground Radar
- Pink Bar Enemy Ground Radar - poor detection
- Yellow Bar Enemy Ground Radar good detection
- Light Blue Bar Enemy Aircraft Radar
- White Bar Enemy Aircraft Radar good detection
-
- Satellite Map (Left MFD)
-
- Flashing White Dot Your aircraft
- Red Dot Other aircraft
- Black Dot Ground Radar
- Yellow Dot Missile
- Dotted Line Pulse Radar (the color matches EMV colors)
- Solid Line Doppler Radar (the color matches EMV colors)
-
- Tactical Display (Left MFD)
-
- Gray squares 16 km grid
- Green radar dish Ground Radar
- Blue boat Warship Radar
- Solid gray rectangle Airfield
- Red crossed circle Other ground targets
- Blue airplane Your F-117A / other friendly aircraft
- Gray outline Decoy
- White dots Chaff
- Red/Yellow burst Flare
- Yellow plane Enemy plane higher altitude
- Light red plane Enemy plane similar altitude
- Dark red plane Enemy plane lower altitude
- Yellow line Radar guided Missile
- Red line IR-guided Missile
- White line Visually guided Missile
- Flashing item Your objective
- Gray boxed item Current target
- Color boxed item Source of enemy radar signal
-
- INS Waypoints Fuel Bar
-
- Black region Fuel consumed
- White region Fuel for flight to current waypoint
- Blue regions Fuel for flight to other waypoints
- Green region Reserve Fuel
-
- GLOSSARY OF ABBREVIATIONS
-
- AAA: Anti Aircraft Artillery (also called "Triple A")
- AAM: Air to Air Missile
- AEW&C: Airborne Early Warning and Control
- AEWS: Airborne Early Warning System
- AFC: Air Force Cross
- AFV: Armored Fighting Vehicle
- AGM: Air to-Ground Missile
- AIR: Air to Air HUD mode
- AM: Airman's Medal
- AMRAAM: Advanced Medium Range Air to Air Missile
- AOA: Angle ot Attack
- AV: Avionics damage light
- AWACS: Airborne Warning and Control System
- BAOR: British Army Of the Rhine
- BD: Bay Door damage light
- CMOH: Congressional Medal of Honor
- DFC: Distinguished Flying Cross
- DLIR: Downward-Looking Infrared
- EAR: Enemy Airborne Radar
- ECM: Electronic Counter Measures
- EGR: Enemy Ground Radar
- EMV: Electromagnetic Visibility
- ENG: Engine damage light
- ETA: Estimated time of arrival
- FC: Flight Control damage light
- FIRE: Fire Control damage light
- FLIR: Forward Looking Infrared
- FUEL: Fuel Tanks damage light
- GND: Air-to-Ground
- HARM: High Speed Anti Radiation
- HUD: Heads-Up Display
- ILS: Instrument Landing System
- INS: Inertial Navigation System
- IR: Incoming IR-guided missile warning light
- IR: Infrared
- IRST: Infrared Search and Track
- JAM: Jammers damage light
- km: Kilometer
- kts: Knots
- LADAR: Laser Detection and Ranging
- LPAR: Long-range Phased Array Radar
- MFD: Multi Function Display
- MTI: Moving Target Indication
- MW: Missile Warning damage light
- NAV: Navigation HUD mode
- ORD: Mission Orders (right MFD)
- OTH: Over the Horizon
- PLO: Palestine Liberation Organization
- RAD: Incoming Radar guided missile warning light
- RAM: Radar Absorbent Material
- RCS: Radar Cross Section
- ROE: Rules of Engagement
- SAM: Surface-to-Air Missile
- SS: Silver Star
- TAC: Tactical Display (left MFD)
- TRAK: Radar Tracking warning light
- VVI: Vertical Velocity Indicator
- WPN: Weapons Display (right MFD)
-
- Designers Notes
-
- Background
-
- F-117A Stealth Fighter 2.0 is the result ot lots and lots ot people working
- closely together over a long period of time. It really goes all the way
- back to 1987 when the first game on the topic was done.
-
- Project Stealth Fighter (for the Commodore 64) was the first effort at a
- stealth game and it worked remarkably well given its limited 8-bit, 1 MHz
- environment - Arnold Hendrick and Jim Synoski had set the stage for the
- next try at a stealth game
-
- When Sid Meier and Andy Hollis teamed up to do the same game for a 16 bit
- IBM machine, a large team was quickly assembled to work on what we knew
- would be a great game. Four and a half man years later, when MicroProse
- finally released F-19 Stealth Fighter for the IBM in the fall of 1988. The
- US Air Force finally unveiled its much rumored stealth fighter, the F-117A.
-
- We thought F-19 would be a winner because it was the most realistic combat
- flight game to date for the commercial marketplace, but we had no idea of
- the magnitude of its success. It sold LOTS of copies fast and won just
- about every conceivable award in the first year it was on the shelves. It
- was proclaimed .....possibly the best computer game ever made..... The
- Software Publisher's Association voted it the best game of the year, and
- the accolades go on and on. Even now it continues to be one of our best
- selling titles
-
- The Air Force had managed to keep the look of the F-117A a secret for
- nearly 10 years, fooling everyone, including various model makers, about
- the shape and the name of their stealth plane. As soon as we got a good
- look at the F-117A we knew that sooner or later, we'd update F-19 to match
- the look of that aircraft.
-
- In the fall of 1990, MicroProse president, Bill Stealey suggested the time
- had come for us to do it, and we had until the summer of 1991.
-
- Design Team
-
- Since 1988, MicroProse has done four new games using state of the art 3-D
- technol ogy. Andy Hollis came out with F-15 Strike Eagle 11, for the fall
- of 1989, which used the same core system as F-19 but pushed the boundaries
- farther and faster. In 1990 he used a related 3-D system to produce
- Lightspeed. In both these products the 3-D was improved and modified to
- render more colorful, faster code. Meanwhile Scott Spanburg had developed
- a different but related system, first for M1 Tank Platoon, then in the
- following year for Knights of the Sky. So we`ve gained lots of experience
- with 3-D systems, and it is fair to say that the 3-D system you see in
- F-117A is the product of all the 3-D work that MicroProse has done since
- 1988.
-
- Lead programmer Joe Hellesen was given the unenviable task of taking a
- great game, F 19. and improving it. We were able to enlist Max Remington
- (3-D artist for virtually all of MicroProse's games) to do the new objects
- we needed. Bruce Shelley was charged with overseeing the development of
- the new worlds that would have to be constructed, and Bruce Milligan (a
- recently hired game designer) was charged with constructing them. Veteran
- computer artists Kim Biscoe and Barbara Bents were brought on-board to
- provide art for opening and closing screens, and Ed Fletcher, a new hot
- shot addition to MPS Labs, was brought on to do the front and end game
- programming
-
- From the outset, Joe and I agreed not to tamper with the basic gameplay -
- F-19 was a real winner which had enjoyed phenomenal success. The basic
- gameplay is solid .... "if it ain`t broke don`t fix it." We decided that,
- given time constraints, the best course was to concentrate on graphics to
- see if we could make it more realisc, fun and set a new standard for future
- flight sims in terms of graphic presentation of the world in which you fly
-
- Already, we had a system that allowed a great deal ot detail but we wanted
- to enhance it, make it more believable, more colorful. The original game
- had been done with 16 color 3-D worlds (at that time 16-color EGA was
- pushing the limits of the technology), so the first step was to adapt the
- game to 256-color graphics. This meant a lot of work for Max and Joe. All
- the objects had to be recolored, and in some cases rebuilt to accommodate
- 256-color graphics
-
- To make sure players have plenty of areas in which to fly, we included all
- four worlds from the old F-19, and added five more two from F-15 II and
- three new ones.
-
- The night world took on new significance because the real F-117A never
- flies combal sorties during the day. Joe and Kim came up with a striking
- night horizon. Then we added lights to the ground objects which switch on
- an off according to where you are (enemy or friendly territory), the level
- of tension, and what time of day it is. Next we added a sky that lightens
- and darkens dynamically according to the time of day Finally, we added the
- FLIR camera view, partly because it was "cool" and partly out of necessity:
- in the deepest, darkest night, it is imperative to use the FLIR so you can
- tell what you`re looking at. These combine to give a very strong feeling
- of realism.
-
- To go with these additions we also needed a real-looking F-117A aircraft.
- Max spent several long weekends building the most complex object ever to
- appear in a home computer game, and Joe and Andy came up with a way to make
- all those surfaces and lines sort correctly
-
- During the development period, US forces were involved in a war in Iraq and
- Kuwait which showed just how effective precision bombing can be. Joe
- immediately began to work on a new view through the tracking camera. One
- that would show the "real" world outside your aircraft, like the video tape
- shown at briefings during the war He linked this view to the nose view of
- the Maverick missile. Because this weapon actually has a Camera in its
- nose. (Other weapons that have nose cameras, like the GBU-15s that F-111s
- knocked out the pumping manifolds at Sea island, are not represented in the
- game because they are probably too heavy for the F-117A)
-
- The front and end of the game were completely redesigned to make it easier
- to navigate through options and to give a chance for some beautiful 256
- colour graphics to adorn your CRT. We added a feature that allows you (if
- you're the type) to quickly generate a bunch of missions until you get one
- you really want. Also, for those of you who want to know what it might be
- like to fly the real F-117A, we included the "Lockheed F-117A option that
- essentially cuts out some of the capabilities to make it more like the real
- plane.
-
- There are a lot of other enhancements; a more intelligent and realistic
- cockpit, improved enemy AI, new targets, new missions, and so on and on.
-
- For those of you that have enjoyed thew original F-19 we hope you`ll like
- this one even more. For those who are playing our Stealth Fighter game for
- the first time, hold on to your seats and get ready for an experience of a
- lifetime.
-
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